Unit Index
1. Units
Each unit has a very specific set of characteristics that are used to describe it`s performance during battle.
These characteristics are the following:
Cargo: It shows how much this unit can carry. If it is prime materials (e.g. Food, Energy etc) then you
multiply this number by 10 to find the exact number of resources it can carry. If it is other
units or items then you compare this number to the size of the relevant unit to see how many
can be carried. For example a `Stormcrow` can carry 100 Resources or 1 Light Infantry Unit (it has size:10)
Size: It shows how big a unit is and thus it affects the propability of being hit in battle (the bigger the unit the
more damage it gets), and how much space it occupies while being transported inside an armada.
Planet Attack: The first number indicates the amount of damage this unit inflicts on planetary attacks,
the second number indicates the amount of damage it can sustain before being destroyed from a planetary attack,
while the last number shows the planetary movement points. Higher numbers mean the unit is faster on the ground and its initiative is better
so it plays earlier in planetary battles. If a unit has a planetary move of 0 then it is an space unit. Note that during each combat round
a unit inflicts 1/10 of its damage.
Planet Buffs: The first number indicates the amount of damage bonus buff this unit provides to all ground units
per unit alive at the beginning of each battle round. The second number indicates the amount of defense bonus this unit
provides to all ground units per unit alive at the beginning of each battle round. E.g. if the value is 0.5% and you
have 10 of these units alive at the start of the battle round then all your ground forces gain a 5% attack bonus.
Space Attack: The first number indicates the amount of damage this unit inflicts on space attacks,
the second number indicates the amount of damage it can sustain before being destroyed from a space attack,
while the last number shows the space movement points. Higher numbers mean the unit is faster in space and its initiative is better
so it plays earlier in space battles. If a unit has a space move of 0 then it is a planetary unit. Note that during each combat round
a unit inflicts 1/10 of its damage.
Space Buffs: The first number indicates the amount of damage bonus buff this unit provides to all space units
per unit alive at the beginning of each battle round. The second number indicates the amount of defense bonus this unit
provides to all space units per unit alive at the beginning of each battle round. E.g. if the value is 0.5% and you
have 10 of these units alive at the start of the battle round then all your space forces gain a 5% attack bonus.
Defender: If a unit has this characteristic then it will always form the first line of defense. This effectively
means that such units will be hit first by enemy fire. Defender units have, naturally, high defense!
Star Traveler: This unit is very resilient to harsh environments and alien attacks. Such units are extremely efficient
when used in the Centauri star system.
Initiative: The initiative of any unit is calculated by adding its planetary and star move.
XP: The eXPerience points you gain by defeating such a unit in battle (whether attacking or defending).
Light Infantry
![]() Req. Technology: Human Cloning Constructed at: Barracks (Lvl 1) |
|
Stats | Cargo: 60, Size: 100, Planet Attack: (2 / 1 / 6) |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() |
XP | 1 |
Credits | 1 |
Heavy Infantry
![]() Req. Technology: Advanced Space Biology Constructed at: Barracks (Lvl 5) |
|
Stats | Cargo: 100, Size: 200, Planet Attack: (4 / 2 / 8) |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() |
XP | 4 |
Credits | 7 |
Star Troopers
![]() Req. Technology: Biomaterials Constructed at: Barracks (Lvl 10) |
|
Stats | Cargo: 150, Size: 300, Planet Attack: (6 / 3 / 9) |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() |
XP | 8 |
Credits | 15 |
X-Troopers
![]() Req. Technology: X-Weapons Constructed at: Barracks (Lvl 15) |
|
Stats | Cargo: 400, Size: 400, Planet Attack: (8 / 4 / 10), Star Traveller |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() ![]() |
XP | 12 |
Credits | 30 |
Predator
![]() Req. Technology: Rebel Training Constructed at: Barracks (Lvl 16) |
|
Stats | Cargo: 400, Size: 400, Planet Attack: (9 / 4 / 12), Star Traveller |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
XP | 14 |
Credits | 35 |
Hover Tank
![]() Req. Technology: Construction Materials I Constructed at: Auto Mobile Factory (Lvl 1) |
|
Stats | Cargo: 100, Size: 150, Planet Attack: (1 / 6 / 5), Defender |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() |
XP | 3 |
Credits | 1 |
Death Dealer
![]() Req. Technology: Ion Technology Constructed at: Auto Mobile Factory (Lvl 5) |
|
Stats | Cargo: 10, Size: 400, Planet Attack: (2 / 12 / 6), Defender |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() |
XP | 6 |
Credits | 5 |
Devastator
![]() Important: If there are no enemy ground units, Devastator units switch to space attack mode and deal damage to space forces. Req. Technology: Devastator Blueprints Constructed at: Auto Mobile Factory (Lvl 10) |
|
Stats | Cargo: 200, Size: 350, Planet Attack: (3 / 18 / 7), Space Attack: (3 / 0 / 0), Defender |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() |
XP | 12 |
Credits | 8 |
X-Squad
![]() Important: If there are no enemy ground units, X-Squad units switch to space attack mode and deal damage to space forces. Req. Technology: X-Weapons Constructed at: Auto Mobile Factory (Lvl 15) |
|
Stats | Cargo: 100, Size: 150, Planet Attack: (4 / 24 / 8), Space Attack: (4 / 0 / 0), Defender, Star Traveller |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
XP | 20 |
Credits | 14 |
Goliath
![]() Req. Technology: Rebel Training Constructed at: Auto Mobile Factory (Lvl 16) |
|
Stats | Cargo: 100, Size: 150, Planet Attack: (4 / 26 / 10), Space Attack: (4 / 0 / 0), Defender, Star Traveller |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
XP | 22 |
Credits | 15 |
Astral Eagle
![]() Req. Technology: Molecular Agitation Constructed at: Starport (Lvl 5) |
|
Stats | Cargo: 20, Size: 350, Space Attack: (3 / 2 / 16) |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() |
XP | 8 |
Credits | 4 |
Stormcrow
![]() Req. Technology: Biomaterials Constructed at: Orbital Yard (Lvl 5) |
|
Stats | Cargo: 50, Size: 750, Space Attack: (10 / 4 / 18) |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() |
XP | 12 |
Credits | 15 |
X-Eagles
![]() Req. Technology: X-Weapons Constructed at: Orbital Yard (Lvl 15) |
|
Stats | Cargo: 100, Size: 1000, Space Attack: (16 / 6 / 19), Star Traveller |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() ![]() |
XP | 20 |
Credits | 30 |
Vulture
![]() Req. Technology: Rebel Training Constructed at: Orbital Yard (Lvl 16) |
|
Stats | Cargo: 100, Size: 1000, Space Attack: (18 / 6 / 22), Star Traveller |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
XP | 22 |
Credits | 35 |
Star Destroyer
![]() Important: In order for Star Destroyers to hit the enemy lines, they need a targeting uplink with tank units on the surface. You need an amount of tanks that have a combined defense of at least half the planetary attack of a Star Destroyer (e.g. 1 Star Destroyer needs at least 6 Devastators of 18 defense each, because 18x6=108 is greater than 210/2=105). Req. Technology: Star Destroyer Blueprints Constructed at: Orbital Yard (Lvl 10) |
|
Stats | Cargo: 1500, Size: 2500, Planet Attack: (210 / 0 / 0), Space Attack: (0 / 60 / 10), Planet Buffs: (0.5% / 0%), Star Traveller |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() |
XP | 36 |
Credits | 400 |
The Turtle
![]() Req. Technology: Interstellar Economics Constructed at: Starport (Lvl 1) |
|
Stats | Cargo: 10000, Size: 5000, Planet Attack: (3 / 0 / 0), Space Attack: (0 / 25 / 12), Defender |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() |
XP | 12 |
Credits | 3 |
X-Turtle
![]() Req. Technology: X-Weapons Constructed at: Starport (Lvl 11) |
|
Stats | Cargo: 30000, Size: 10000, Planet Attack: (4 / 0 / 0), Space Attack: (0 / 40 / 14), Defender, Star Traveller |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
XP | 20 |
Credits | 10 |
Tortoise
![]() Req. Technology: Rebel Training Constructed at: Starport (Lvl 12) |
|
Stats | Cargo: 65000, Size: 15000, Planet Attack: (4 / 0 / 0), Space Attack: (0 / 45 / 15), Defender, Star Traveller |
Upkeep | ![]() |
Construction | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
XP | 28 |
Credits | 15 |
Colony Ship
![]() These expensive vessels always stay safely out of battle and can only be destroyed if the entire escorting army is lost. It is therefore wise not to send them unguarded! Req. Technology: Colonization Constructed at: Orbital Yard (Lvl 1) |
|
Stats | Cargo: 500, Size: 2500, Space Attack: (0 / 100 / 2) |
Construction | ![]() ![]() ![]() ![]() ![]() ![]() |
XP | 0 |
Credits | 0 |